Home | GAME 20 - Game Design Studio 2 - (ET13 - 2D Game Prototyping) - Spring 2020



David Javelosa

Office Hours - CMD
Mon. 5:10p-6:40pm online
Thurs. 12:40-2:40pm


#2290 9:30a.m.-12:35 p.m. Tues.   CMD 207

Copyright © 2001-2020, David Javelosa unless otherwise stated.

course content


Week 01

Syllabus, electronic, mobile and casual Game technology & history

Week 02

Game Maker introduction, the basic componants

Week 03

More Game Maker; sprite features, behaviors, GIF animation, rollover changes

Week 04

Bringing sound into software projects, Audacity

Week 05

Hotspots, navigation, custom object structures, two approaches to interactive


Week 06

Scoring, health, and life

Week 07

Making runtime files and stand-alone games; title screen

Week 08


Week 09

Development Process, Design Documentation, More Game Maker Actions

Week 10

Interface, Health, Timing and Tiles

Week 11

Asset Repurposing, Game Maker Language & Randomization

Week 12

More Scripting Examples - Introduction to UNITY 2D

Week 13

Rapid Prototyping - Bad Game Design - Sound Functions - Sprite Animation in Unity

Week 14

DESIGN DOCUMENT DUE, Cross Discipline Creativity, Rapid Prototyping cont. Introduction to MIDI technology for game music - Audio in UNITY

Week 15

MIDI files for Game Maker; Scripting: Beyond Behaviour Library, Game building in Unity, PROJECT DISCUSSION

Week 16



course assignments


Course Description:


This computer-based course is focused on the design and implementation of successful prototypes for gaming platforms and the Internet. Students will learn the fundamentals of software authoring for these platforms including interactive story telling, navigation metaphors, technical constraints, gaming basics, and usability. Students will gain experience working with media (text, graphics, animation, video, and audio), using authoring environments, and writing scripts to control interactivity. Students will design and implement game and software titles that can be included in their portfolios.


Course Objectives:

Upon completion of the course, students will be able to:


Design effective game prototypes.


Create game engines using visual authoring tools and writing scripts.


Describe the duties of the various members of a game development team.


Define the software design process.


Analyze and describe the game software production process.


Identify and assess production goals and requirements.


Analyze and evaluate technical constraints and how they affect interactive entertainment design.

  Arranged Hours Objectives:

  Upon successful completion of the arranged hours, students will be able to practice applying the software authoring process to developing original game projects.

Student Learning Outcomes:



Create, design and develop an effective, original game prototype.


Apply the software authoring process used in the interactive entertainment industry to an individual project.



Prior exposure to electronic gaming - Advisory: GAME 1, GAME2
Basic proficiency in Photoshop or similar graphic applications.
Completion of a computer literacy course or equivalent

Recommended Skills::

Computer literacy course or equivalent. Familiarity with PC and OS, including files and folders, launching applications, opening and saving, cut, copy, and paste, use of the desktop, and an understanding of basic applications such as word processing. Computer novices are obligated to take serious measures to gain basic competency outside of this class.

UNITS: 3.0

Arranged Hours: This course requires 2 hours a week of arranged lab hours. They can be done off-site.




Game Design Workshop: Designing, Playtesting and Prototyping Games, Fullerton, Tracy; Swain, Christopher and Hoffman, Steve, CMP Publishing, February 2004.
Unity Game Development in 24 Hours, Ben Tristem, Mike Geig, SAMS Publishing ISBN-10 0672337533

OPTIONAL (if available):

 Sound and Music for Multimedia by David Javelosa, M&T Books/IDG Press

Materials and Supplies:


You will need electronic media to backup and transport your work. Assignments and projects will be turned in on CD-rom, or electronically to the DROPBOX server if a reasonable size. All written assignments MUST be handed in as hard copy. All original illustration is to be computer printed or photocopied. No hand-done original work will be accepted. Reports must be professionally presented for a higher grade.

Methods of Presentation:

Lecture, discussion, demonstrations, hands-on projects, in-class computer lab

Methods of Evaluation:

Grading is determined by participation and the timely completion of all assignments, projects and exams. Assignments and projects will be judged on technical execution and/or mastery of the underlying concepts. All coursework submitted must be original, completed solely by you.. Full attendance is especially necessary since the projects must reflect successful solutions to the design issues raised in class. A pattern of late arrivals to class may result in a lowered grade or being dropped after 2 missed classes. Assignments must be turned in on time, or the grade will be lowered. Final projects that are submitted late will NOT be accepted.

Students will be graded according to the originality of their approach to the medium, competence in planning, as well as, overall understanding and progress demonstrated in assignments, projects, tests and discussions. Projects are due on the date listed on the syllabus.

To receive full credit, all assignments are due on time. Students are responsible for submitting all work on time regardless of absence. Emailing late assignments is NOT allowed. A late assignment may be submitted in class one week after the due date with one grade drop. No assignments will be accepted after that. Students must complete 75% of the coursework, including the final project, to pass the course. Final projects that are submitted late will NOT be accepted.







Superior performance. Excellent achievement and craftsmanship in all work. Performs beyond course requirements.




Above average performance. Consistent progress and craftsmanship. Meets all course requirements.




Average performance. Minimum time and effort spent on coursework. Fulfills basic course requirements.




Uneven performance. Minimal output and improvement in work. Requirements are only partially fulfilled.



60% and below

Fails to meet a minimum of performance levels. Does not exhibit achievement or progress.




Withdrawal Policy:

Students are responsible for withdrawing from a class and must not expect faculty to initiate withdrawal procedures for them. If you wish to drop this class, you may do so through the Admissions section of the SMC website,http://www.smc.edu/EnrollmentDevelopment/Admissions/Pages/default.aspx.

Please note the drop dates for the current term listed at http://www.smc.edu/EnrollmentDevelopment/Admissions/Pages/Dates-and-Deadlines.aspx. The deadlines and dates for this term are also listed at the end of this syllabus.

After the eighth week of classes, students must have faculty approval and documentable extenuating circumstances to withdraw.  Extenuating circumstances are unavoidable circumstances that prevent students from participating in further class activities and fulfilling remaining course requirements. Poor student performance in the course will NOTbe considered as an extenuating circumstance.


The sixteen week schedule is provided below for your information.  Click here for the complete schedule including 8 week sessions.


Tuesday, February 18

Presidents' Day Holiday (CAMPUS CLOSED).

Monday, February 17

*Remember: Students can enroll themselves into open classes until the night before the second class meeting (except online, hybrid and arranged hour classes). After that point an instructor's approval code will be required.


Deadline to withdraw and receive REFUND (16 week session).

Visit your Corsair Connect portal for specific deadline dates.

Departmental Flex Day (NO CLASSES) CAMPUS OPEN.

Friday, March 6

Deadline to withdraw and AVOID "W".

Visit your Corsair Connect portal for specific deadline dates.

Institutional Flex Day (NO CLASSES) CAMPUS OPEN.

Tuesday, March 10

Deadline to apply for Pass/No Pass.

Visit your Corsair Connect portal for course-specific deadline and to apply.

Deadline to withdraw and receive GUARANTEED "W". No further enrollment transactions allowed after this deadline. From this point on, students must use the late withdrawal process which requires faculty approval based on extenuating circumstances.

Visit your Corsair Connect portal for course-specific "Guaranteed W" deadline dates.


April 13-17

Deadline to submit "Petition for Graduation" Spring Semester.

Wednesday, April 15

Memorial Day Holiday (CAMPUS CLOSED).

Monday, May 25, 2020

Spring Semester Final Exams.

June 9 - 16

End of Spring Semester.

Tuesday, June 16

Grades dues from Faculty.

Tuesday, June 23

 Final Dates

#2290 9:30a.m.-5:05 p.m. Tues.   CMD 207

Tues June 9 2020


Classroom Policy:

Academic Honesty
The SMC Honor Code and Code of Academic Integrity, printed in the General Catalog, remind students of their responsibility to behave honestly and ethically. It is your responsibility to familiarize yourself with these codes. Other guidance is also available online:

Student Responsibilities

Honor Code

Administrative Regulation 4412

Please be extremely careful that you do not engage in any behavior that could even be construed as cheating. Outside of class, students are allowed to study together. However, copying another student's work is not acceptable. If the instructor determines that students have violated the SMC Honor Code and/or the Code of Academic Integrity, the students may be assigned no credit. Future occurrences could result in academic disciplinary action. During an exam, talking to another student, looking at another student's work or computer screen, using cheat notes or mobile devices, etc. are not permitted.

Students are expected to attend ALL class sessions, especially the first scheduled session. Lectures and hands-on demonstrations will not be repeated for individual students. Please make a commitment to be in class on time, arriving within the first 10 minutes of class, even if you have not completed the current assignment. You are responsible for notifying your instructor in advance of any absence or scheduling conflict. You may be dropped from the class if you miss more than two consecutive classes without notifying your instructor. Students who are out for 3 sessions due to illness must provide a doctor’s note to be reinstated back into the class.

Classroom Policy
Food or drink is prohibited in the classroom with the exception of water bottles, which are permitted as long as they have lids that remain closed and they are kept away from all equipment. Use of the computers for purposes other than the assignments for this class is not permitted. No cell phone or smart phone use will be permitted in the classroom. Please turn off all electronic devices prior to entering the classroom.

Recording of Class Lectures
In accordance with Section 78907 of the California Education Code, students shall not use any electronic listening or recording device in any classroom without the prior consent of the instructor, except as necessary to provide reasonable auxiliary aids and academic adjustments to disabled students.

Students with Disabilities
Santa Monica College accommodates students with disabilities.  If you qualify for any special accommodations due to a disability, you need to officially process your request through the Disabled Students Programs and Services (DSPS) office as close to the beginning of the semester as possible.  If you believe you have a learning disability that has not yet been documented, please notify the instructor and make an appointment at the DSPS office for assistance.  The DSPS office is located in the Admissions/Student Services Complex, Room 101, and the phone numbers are (310) 434-4265 and (310) 434-4273 (TDD). Scheduling of accommodated exams will be arranged on a case-by-case basis.

Emergency Preparedness
The safety of students at SMC is a priority. Please note that procedures for various emergencies are delineated on the SMC website. Please take the time to familiarize yourself with these procedures today, when knowledge of what to do can be the most effective.


Students should schedule an appointment with the counselors in Student Services, CMD 116, to develop an Educational Plan. This is to ensure that you are taking the necessary courses to prepare meet your educational goals.

During the first two weeks of the semester, appointments are on a walk-in basis only.

Counselors’ Spring 2020 contact info to be announced.


By participating in this course, you agree to allow your work to be used by Santa Monica College for promotional purposes.  These uses include, but are not limited to, display in the physical and web galleries, promotional video tapes, and printed promotional pieces.  You retain complete rights to your work, and Santa Monica College may not use your work for non-promotional purposes without your prior agreement.


Some elements of the syllabus may be changed at the instructor’s discretion.  Students will be given at least 48 hours notice of changes whenever possible. If there is any aspect of this syllabus which you do not understand, or to which you take exception, please let the instructor know within the first week of class.


GAME 20 assignments


Assignment Submission Guidelines:


-Writing assignments

2 hard copy print outs (one to turn in, one to keep for class reference). Diagrams should be done on and printed from computer and securely attached. Work should be stapled or bound in a professional manner. Original illustration should be photocopied or computer printed. NO hand drawn originals!! Cover should display the date, your name, the assignment and the name of the project.


-Digital assginments:

Delivered on CDROM or if small enough should be placed in the server DROP BOX under the instructor's name, the class ET13, and the appropriate section and class assignment. The project files should be in a directory/folder with your name. Projects should be submitted as a .GM6 Gamemaker file AND a .EXE runtime file. ALWAYS MAKE BACKUPS!!!!!

Week 01 Assignment

Read Syllabus


Week 02 Assignment 


- Storyboard included


Week 04 Assignment 



Midterm Project Presentations & Hand-in

-          a new title concept
-          background, sprites and graphic elements
-          audio
-         navigation/animation

Week 11 Assignment 



Design Documents Hand-in

  1. -          project title concept
  2. -          show navigation and sequence
  3. -          satisfy list of design elements
  4. -          chart main game mechanic
  5. -          proof of concept with examples


Week 14 Assignment 



Final Project Presentations & Hand-in

-          new title demo based on project document & class work
-          contain title page, play scene, credits
-          be able to play your title!




Copyright © 2001-2020 David Javelosa unless otherwise stated.