home | et13 - game prototyping in Gamemaker | prev | next |
David
Javelosa |
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week
03 - more Gamemaker basics
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Form and Function in 2D Game Design Additional Object Features (Using the "hit the ball" example included with Game Maker) Bounce and Gravity In addition to changing the movement, speed and direction of an object, it is possible to bounce and curve an object's path. To do this,
Outside of Boundry with Wrap
Modifying the Room Characteristics of the room can be set by selecting ROOM properties. Under the Settings tab, you can set the room size, shape, and caption for the room. A background image must be loaded as a Background resource before it can be used in a room. From the Background tab, it can then be assigned to a room. GIF Animations GIF and sprite animations are a way to encapsulate number of still images into a single sprite. CREATE THE SPRITE ANIMATION CYCLE
CREATE AUTOMATIC and INTERACTIVE MOVEMENT WITH ACTIONS
Navigating Rooms
More Events and Actions
More Actions
Operational Actions
Commonly Used Actions Navigation- Multiple Rooms Navigation - Positions - room to room, within room Sound- play one off sounds - buttons, events Play Background Music - Play looping audio or MIDI per each room. Rollover Sprite Change. Mouse events, over, down, up for navigation (ready, set, go) Exercise Create a GameMaker game that's composed of two rooms. The first room has one object on it that causes the game to go to the second room, which has an animation cycle (i.e. GIF file) or is moving around on the screen. The second room should also animate forever, unless an object in the room is clicked on to cause the game to go back to the first room.
For extra credit
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