home | et13 - game prototyping in Gamemaker - 2014 Edition | prev | next |
David
Javelosa |
|
week
02 - introduction to Game Maker
|
Main Gamemaker Resources Objects
- which are the true entities in the game* *see System Dynamics, ET44 For more complicated games, other resources include: paths, scripts, fonts and time lines. The Global User Interface
Defining Sprites
Sprites are the visual representation of all the objects in a game.
Defining Objects
Naming: related to it's function in the game and/or visual sprite representing it Sprite: associating the object with it's sprite Properties: visable allows the object to be seen; solid allows the object to collide Events and Actions Adding an event to an object allows it to respond to an action in the game, either from the player or other game objects. Associating actions with the event creates the behaviour of an object. Move Actions: are related to the automatic or interactive movement of objects. Creating Rooms
Objects is where instances can be added to the
room Assignment: REVIEW Chapter 2 - Game Maker's Apprentice - Evil Clutches DUE week 4 Create a concept paper for a game: 2 to 3 pages, typed double-spaced; illustrations optional Include the definition of your game object, events that can happen
to the object, actions that result. |
Copyright © 2001-2014 David Javelosa |