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02 - introduction to Game Maker
Main Gamemaker Resources
- which are the true entities in the game*
*see System Dynamics, ET44
For more complicated games, other resources include: paths, scripts, fonts and time lines.
The Global User Interface
Sprites are the visual representation of all the objects in a game.
Naming: related to it's function in the game and/or visual sprite representing it
Sprite: associating the object with it's sprite
Properties: visable allows the object to be seen; solid allows the object to collide
Events and Actions
Adding an event to an object allows it to respond to an action in the game, either from the player or other game objects. Associating actions with the event creates the behaviour of an object.
Move Actions: are related to the automatic or interactive movement of objects.
Objects is where instances can be added to the
Assignment: REVIEW Chapter 2 - Game Maker's Apprentice - Evil Clutches
DUE week 4 Create a concept paper for a game: 2 to 3 pages, typed double-spaced; illustrations optional
Include the definition of your game object, events that can happen
to the object, actions that result.
Copyright © 2001-2014 David Javelosa