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05 - custom objects
Workings with "windowed" views of a larger game level -
Under the View tab, a smaller window can be configured to scroll over the larger size of the room. The dimensions of Width and Height can be set, as well as the object to be followed, object border restrictions, and border spacing.
Changing the Sprite
To create more interactivity, you can use the action which changes the sprite of an object on mouse enter. For example, if you had a character in the room, you could have that character change it's expression when you rollover the character sprite. To do this:
Making scenes interactive
Interactivity by changing locations in a room; or
from one room to another
Navigating by scrolling around a large
room from a window.
Multiple events and actions
You can use the object properties to create your own custom behaviours and actions.
Creating Transparent Hotspots
1. Create a large enough new sprite.
2. Turn off transparancy
3. Create an object that uses new sprite
4. Set visiability to OFF
Assignment: REVIEW Chapter 5 - Game Maker's Apprentice - Prototyping Formal Assets vs. Placeholders
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