|
Published 1997, M&T Books/Henry
Holt Transfered to IDG Books, 1999 |
Audio Effects for Games and Interactive Software: A Computer Musician's Guide to Interactive Entertainment. The history and specification of the major computer and game player systems, Internet standards, MIDI, Digital Audio tools. How a creative team works, and how to handle production, design and scoring issues. Professional techniques for conversion, compression, processing, playability, randomization, and creativity. Soon to be updated and republished in second edition. |
TRADE PUBLICATIONS |
Interactivity Magazine 1994 - 1999 |
INTERACTIVE NOISE - Monthly column dealing
with all aspects of producing, composing and creating sound and music
for interactive media and entertainment. Subjects covered included composing
for game platforms, the internet, random and generative music, various
computer music formats and applications, current tools and evolving
technologies. |
Film Music Magazine 1997 - present |
MULTIMEDIA - Regularly featured column
covering composing and producing music for interactive media from the
perspective of the film composer community. Articles highlight differences
and similarities between composing for film and internet/video/computer
gaming. Also looks at current trends in technology, technique and industry
analysis. |
|
Keyboard Magazine |
Featured cover article on composing
for the game industry, including tools and techniques. Featured review
on Microsoft's Direct Music Producer. Also occasional product reviews. |
|
Electronic Musician |
Occasional product reviews and sidebar
articles on use and application of commercially available music technology
for interactive and alternative composing techniques. |
|
Game Developer Magazine |
Music column article on education in the gaming industry and how to launch a career in composing music for games. Also article in special game audio section reviewing Microsoft's Direct Music Producer. | |
TEACHING HISTORY |
Academy of Entertainment &
Technology Santa Monica College 2001 - present |
Currently teaching classes in introductory and intermediate interactive software production and interface design. Also covering study in digital audio production and audio design for interactive media. Launching a certificate program in Game Development including disciplines in animation, story, audio, production management and game play for Fall of 2004. |
UCLA Extension Entertainment Studies 1995 - 1997 |
Developed and taught courses: Production for Video and Computer Games, Game Industry Analysis, and Producing Music for Interactive Games | |
San Francisco State Univeristy
Extension Multimedia Studies 1993 - 1996 |
Developed and taught courses and weekend seminars: Audio and Visual Production for Games and Producing Music for Interactive Games | |
Private Mentoring |
Developed and taught custom training course for audio engineers at Studio Marco in Montreal, Quebec. Guest lectured on audio and composition at UCLA Extension and for the California Intitute of the Arts music school. Has also spoken at numerous trade conferences including the Computer Game Developer's Conference, Audio Engineering Society and at the Annenberg Center at USC. Availability for private instruction on request. |