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on Game Design Workshop
Copyright © 2004-2008 Tracy Fullerton
used by permission of author
12 - team
working as a game designer with a team
Publisher versus developer
- Conducting meetings
- Games and teamplay
The Right Environment
Create a virtual team. Divide each of the group into specific disciplines and list the key components that each member is responsible for. Have the designated producer deliver a concept report to the class at large.
Inside each of the groups, identify a marketing identity for your game. Write three or four major features as selling points for the game campaign. Sketch a box mock-up.
In a circular presentation, have each team pose questions regarding usibility, to the next team, until every game team has been asked. What perspectives does the third party group find that the original team did not see but is able to use?
Review: Team Structures
Copyright © 2004 - 2014 David Javelosa