home | et44 - game design/play mechanics - 2014 edition | prev | next |
David
Javelosa |
Material based
on Game Design Workshop Copyright © 2004-2008 Tracy Fullerton used by permission of author |
week
13 - stages
of development
|
stages of game development
The Developer's Goal: create the highest quality game The Publisher's Goal: produce the best selling game Are we talking about the same game here? The two parties must resolve the conflict of interest of money/time vs. quality. Estimating the schedule and the budget is the most important task in production. To manage the schedule of production, the Publisher pays for each delivery by the Developer in MILESTONES. These are pre-arranged scheduled components or stages of the game, as listed in the Project Plan and in the contract. When the Developer delivers on time, they are paid as agreed. DEFINING THE STAGES OF GAME DEVELOPMENT: Concept Phase - - - Concept Document, Project Plan, Budget, Contract - - - the most flexibility Pre-Production Phase - - Prototype/1st playable, Tech Spec, Design Doc - - tighter focus Production Phase - Assets, Levels, initial builds - less flexibility - NO NEW IDEAS Quality Assurance/Test Phase - final code set in STONE - Completion Title Launch - Shipped! - Customer Support Month 1 Game concept and the Contract the team the project plan the idea IDGA Game Submission Guide: download here Months 2 - 6 Preproduction software prototype Months 7 - 22 Production The longest and most expensive stage of develoment The goal of this phase is to get to "Alpha" build Months 23 - 24 Q/A - testing - polishing Game should function as expected Basic priorities are: The Project Plan Defining the goals: Deliverables Schedule Budget Revisions Milestones and approval schedules Dealing with Slippage The evolving team structure: Excersises As a team effort, write a list of goals for turning an original game idea into an finished product, including gameplay and technical goals. List the deliverables of the above production. Include the different types of elements from technical features to assets. With the above list of goals, map out a proposed time-line schedule for each phase to be completed. Which events coincide vertically? Create a mock budget of the above project, using your best guess for the various costs. Trim the above budget by 20%. What are the important features? goals? assets? team members? Reading Assignment Review:
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Copyright © 2004 - 2014 David Javelosa |