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on Game Design Workshop
Copyright © 2004-2008 Tracy Fullerton
used by permission of author
13 - stages
stages of game development
The Developer's Goal: create the highest quality game
The Publisher's Goal: produce the best selling game
Are we talking about the same game here?
The two parties must resolve the conflict of interest of money/time vs. quality. Estimating the schedule and the budget is the most important task in production.
To manage the schedule of production, the Publisher pays for each delivery by the Developer in MILESTONES. These are pre-arranged scheduled components or stages of the game, as listed in the Project Plan and in the contract. When the Developer delivers on time, they are paid as agreed.
DEFINING THE STAGES OF GAME DEVELOPMENT:
Concept Phase - - - Concept Document, Project Plan, Budget, Contract - - - the most flexibility
Pre-Production Phase - - Prototype/1st playable, Tech Spec, Design Doc - - tighter focus
Production Phase - Assets, Levels, initial builds - less flexibility - NO NEW IDEAS
Quality Assurance/Test Phase - final code set in STONE - Completion
Title Launch - Shipped! - Customer Support
Game concept and the Contract
the project plan
IDGA Game Submission Guide: download here
Months 2 - 6
Months 7 - 22
The longest and most expensive stage of develoment
The goal of this phase is to get to "Alpha" build
Months 23 - 24
Q/A - testing - polishing
Game should function as expected
Basic priorities are:
The Project Plan
Defining the goals:
Milestones and approval schedules
Dealing with Slippage
The evolving team structure:
As a team effort, write a list of goals for turning an original game idea into an finished product, including gameplay and technical goals.
List the deliverables of the above production. Include the different types of elements from technical features to assets.
With the above list of goals, map out a proposed time-line schedule for each phase to be completed. Which events coincide vertically?
Create a mock budget of the above project, using your best guess for the various costs.
Trim the above budget by 20%. What are the important features? goals? assets? team members?
Copyright © 2004 - 2014 David Javelosa