home | et44 - game design/play mechanics - 2014 edition prev | next

David Javelosa
javelosa_david@smc.edu

Copyright © 2004-2014 David Javelosa unless otherwise stated.

Material based on Game Design Workshop
Copyright © 2004-2008
Tracy Fullerton
used by permission of author
week 11 - midterm exam & project due

game controls and interfaces


Controls

Control design exercise
- What are the most important controls?
- Select player
- Designate location
- Check position
- Increase speed
- Patrol function

Computer function keys

Playstation controls


Viewpoints

overhead view

side view

isometric view

first person view

third person view


Interface

Form & Function

Metaphors

Visualization

Consistancy

Feedback

Wireframes

Motion Sensitivity

Gesture


HUMAN COMPUTER INTERFACE


Excersises

Define original game control

Complete design exercise

Describe viewpoint choices

List original interface metaphors

Sketch an interface mapping

Group interface controls by functions

Define game feedback parameters

Wireframe game prototypes


Reading Assignment

Review: Controls and Interfaces

  • Chapter 11

Copyright © 2004 - 2014 David Javelosa