home | et44 - game design/play mechanics - 2014 edition | prev | next |
David
Javelosa |
Material based
on Game Design Workshop Copyright © 2004-2008 Tracy Fullerton used by permission of author |
week
10 - fun
and accessibility
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Next Week: Mid Term Quiz and
Design Document Project Due: Game Design Project #1 - Individual Game Designs
OR Document Team Game Project Grades at the "A" level will require more than these
minimums. The more original the design, the better the grade. fun and accessibility by design
Challenge Play Story
Decision Scale (pyramid 272) Decision Types Dilemmas the payoff matrix (274-279)
Puzzles Rewards & Punishment Anticipation Surprise Progress The End
Micromanagement Stagnation Impossible obstacles Arbitrary events Predictable paths
Excersises: List the types of challenges in your prototype games; in your favorite games; how to improve the fun. Categorize the types of decisions in your game prototype. How could they be redesigned? Does the game design present dilemmas? How do they affect choices? Are rewards tied to the storyline? How are they timed? Do they motivate the player? Are there suprises in the game flow? How do they affect choices? Is the ultimate goal Clear? Are milestones established? Does the game motivate the player? Does the game have a satisfactory ending? How could it be better? How can you streamline any occurances of micro-management in your game? Where does your game prototype stagnate? What is the cause? Design a set of usibility tests for your game prototype. Reading Assignment Review: Fun and Accessibility
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Copyright © 2004 - 2014 David Javelosa |