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David Javelosa
javelosa_david@smc.edu
sec #2236   2:00p-5:05p Wed
sec #2236   9:30a-11:35a Thurs

Copyright © 2005 - 2009, David Javelosa unless otherwise stated.

 

week 13 - 64-bit, 3D graphics in games

What is Reality?!! - Next Generations Systems:

32-bit, 64-bit, 128-bit, MIPS, "Super Computer" engines and beyond...

3D Graphics: vector graphics, wireframes, surface polygons, texture mapping,


Nintendo "Nexxus"


KEY CHAPTER QUESTIONS

■ What is level design and how is it related to gameplay?

■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression?

■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered?

■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries?

■ How are reality and style achieved in a game environment?


SUMMARY

Structure

• Goal
• Flow
• Duration
• Availability
• Relationship
• Progression

Time

• Authentic
• Limited
• Variable
• Player-adjusted
• Altered

Space

• Perspective & camera
• Terrain & materials
• Radiosity & effects
• Scale
• Boundaries
• Reality
• Style

Reading Assignment:
  • Game Development Essentials - Chapter Seven - Creating the Game World, Time & Space

Copyright © 2009 - David Javelosa