home| et42 - principles of game development -fall 2009
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David Javelosa
javelosa_david@smc.edu
sec #2236   2:00p-5:05p Wed
sec #2236   9:30a-11:35a Thurs
Copyright © 2005 - 2009, David Javelosa unless otherwise stated.

 

week 12 - user interface and controller design


KEY CHAPTER QUESTIONS

■ How do game interfaces relate to player-centered design?

■ What are the components of game interfaces?

■ What is the difference between a manual and visual interface?

■ What is the difference between a passive and an active interface?

■ Why is usability important in game interface design?


SUMMARY

• Player-centered design
• Interface & game features
• Manual vs. visual interfaces
• Active vs. passive interfaces
• Visual interface components
• Usability & accessibility
• Saving the game
 • Guidelines for a great interface

Reading Assignment:

  • Game Development Essentials - Chapter Eight - Game Interface

Copyright © 2009 - David Javelosa