home| et42 - principles of game development -fall 2009
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David Javelosa
javelosa_david@smc.edu
sec #2236   2:00p-5:05p Wed
sec #2236   9:30a-11:35a Thurs

Copyright © 2005 - 2009, David Javelosa unless otherwise stated.

 

week 06 - analysis of game concepts

Brainstorming

  • index cards
  • routine of your life
  • journal/sketchbook
  • oblique strategies
  • random generation
  • internet search/google wack
  • group ranting

Concept Paper

Design Document
- main idea
- project plan
- can it sell?
- market comparison


DEFINITIONS

  • Vidiogame - "game mediated by a computer"
  • Videogame Essential Components - "gameplay, rules, objective"
  • Serious Game Design Industry - "the business of using videogames or videogame technologies for purposes other than entertainment"
  • Advergames - "the use of videogame technologies for deepening brand engagement"

KEY QUESTIONS

What are SERIOUS games?

What are the 3 levels of Advergame involvment?


Reading Assignment:

  • Game Development Essentials - REVIEW Chapter Two - Player Elements

Copyright © 2009 - David Javelosa