home| et42 - principles of game development -fall 2009
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David Javelosa
javelosa_david@smc.edu
sec #2236   2:00p-5:05p Wed
sec #2236   9:30a-11:35a Thurs

Copyright © 2005 - 2009, David Javelosa unless otherwise stated.

 

week 07 - story, character and dramatic elements

Dramatic Elements
- story
- character
- "world"
- plot development
- licencing




KEY CHAPTER QUESTIONS

■ How do stories in games differ from those in films and other entertainment media?

■ What are some traditional story structures and how do they relate to plot?

■ What is interactivity and how can it be applied to storytelling?

■ What are some dramatic storytelling devices used in games?

■ How does story affect immersion in a game?

■ How are game characters different from characters in other media?

■ What are avatars and how do they relate to player identity?

■ How does visual character development differ from other forms of character development in games?

■ What are some character types and archetypes, and how do they relate to story structure?

■ What are several purposes of dialogue in games?


SUMMARY

•Traditional storytelling
• Story elements
• Plot
• Game story devices
• Adaptations
• Machinima
• Game characters
• Character types
• Protagonist
• Antagonist
• Co-Protagonists
• Supporting characters
• Character archetypes
• Character triangle
• Character arc
• Point-of-View (POV)
• Visual character development
• Verbal character development
• Character movement
• Background, history & advancement
• Character description

Reading Assignment:

Copyright © 2009 - David Javelosa