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- principles
of game development -fall 2009 |
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David
Javelosa |
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| week
05 - 8-bit demo & technology
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Transistors -- 8-bit technology -- 16-bit technology -- 32/64-bit technology -- 128/MIPS Graphics: text - vectors - bit maps - sprites & tiles - texture maps - polygons Audio: buzzers - square wave generators - FM synthesis - waves - CD audio - interactive sound Production Video |
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Reading Assignment:
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Copyright © 2009 - David Javelosa |