of game development
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13 - 64-bit, beyond 3D graphics in games
What is Reality?!! - Next Generations Systems:
32-bit, 64-bit, 128-bit, MIPS, "Super Computer" engines and beyond...
3D Graphics: vector graphics, wireframes, surface polygons, texture mapping,
Nintendo "Nexxus" ?
KEY CHAPTER QUESTIONS
■ What is level design and how is it related to gameplay?
■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression?
■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered?
■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries?
■ How are reality and style achieved in a game environment?
• Perspective & camera
• Terrain & materials
• Radiosity & effects
Copyright © 2005-2013 David Javelosa