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week
13 - 64-bit, beyond 3D graphics in games
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What is Reality?!! - Next Generations Systems: 32-bit, 64-bit, 128-bit, MIPS, "Super Computer" engines and beyond... 3D Graphics: vector graphics, wireframes, surface polygons, texture mapping, Nintendo "Nexxus" ? KEY CHAPTER QUESTIONS ■ What is level design and how is it related to gameplay? ■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression? ■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered? ■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries? ■ How are reality and style achieved in a game environment? SUMMARY Structure • Goal
• Flow
• Duration
• Availability
• Relationship
• Progression
Time • Authentic
• Limited
• Variable
• Player-adjusted
• Altered
Space • Perspective & camera
• Terrain & materials
• Radiosity & effects
• Scale
• Boundaries
• Reality
• Style
Reading Assignment:
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