COMPOSITION AND PRODUCTION
David Javelosa As a composer first, and then as a technologist
and producer, I have always divided the musical work I have done
into two categories. In their extreme dichotomy, they would be simply
Commercial and Art. But as technology and commercial venues have
evolved over my years as an art composer, the work I have done strictly
for art's sake has been more commercially applicable, as have my
commercial assignments turned to the experimental side of things.
Luckily, with web technology, I am able to cross-link and cross-reference
each of these examples as they occur. Since I have made a living
out of the game music I have been writing and producing for so many
years, I put those on the commercial side; as I do technology demos
and remixes in general. Throughout my history as a composer for
mixed medias, I have worked in several areas of dance, theater,
improvisation, experimental music, technology, and record production,
though much of this I would have to put in the art category. Any
work that I believe lives significantly in the grey area between
categories, I will mark with an asterik (*) where applicable and
list on both sides of the division. The work listed below are selected
from a complete list.
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Game Music and Interactive Audio Milo's
Astro Lanes for N64 - 1998 Non-Game Commercial Work Thirty-First Century Lounge
Music* - 1997 Remixes Orange Kandy "Cherry"
- 2000 Studio Production Christiane F
"Gesunheidt"- 1982 |
Large Performance Ensemble Pieces Tria (ballet) for electronic ensemble - 1976 Small Ensemble Chamber Pieces A Night Out To Lunch for electronic ensemble - 1976 Electronic Compositions The Empire Takes A Fall for solo electronics - 1991 |