home | et44 - game design/play mechanics - 2014 edition | prev | next |
David
Javelosa |
Material based
on Game Design Workshop Copyright © 2004-2008 Tracy Fullerton used by permission of author |
week
04 - working
with dramatic elements
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dramatic elements in game design
[the "flow" diagram] - Challenge that requires skill The Play of the Game The Premise of the Game Game Characters The Story
The Dramatic Arc: Excersises Take a simple game like Checkers and discuss which dramatic elements could make it a better or worse. List five games that rely on dramatic elements. List skills that are typically required in game play. What skills do game players enjoy using? List the types of feedback generated in three different games and how they relate to the final goal of each game. What type of games would appeal to the various gamer "types"?
and which are you? List the premise for five favorite games and how they enhance game play. Name three game characters that are most associated with gaming. What roles do they play? Describe their appeal. Identify a game that is dependent on story and why it works. How does the plot relate to the gameplay. Choosing a game based on a story, that you are familiar with, identify in the story
the plot points below: In the same game, identify in the gameplay the same plot points above. How would changes in the story or gameplay help resolve differences between the two? reminder! - game report due week 05 Read class notes up to week 5. Write a report - 2 to 4 pages typed; illustrations optional Reading Assignment Review: - Game Challenge
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Copyright © 2004 - 2014 David Javelosa |