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on Game Design Workshop
Copyright © 2004-2008 Tracy Fullerton
used by permission of author
02 - structure
the structure of games
Engaging the Player
(*to be expanded on later)
There is no absolute nature of games within the general description.
Think of, and describe in detail TWO different games. (The more different the better.) Then compare the two descriptions, asking which elements are different and which are similar from the most basic level.
Describe the difference in player interaction a card game and a first-person multi-player shooter.
List five games and their objectives in one sentence each.
What would be a game with NO rules? With only ONE rule?
Compare and contrast the main conflict in Football vs. Poker. How are these conflicts created for each player?
Name three games that you find challenging and tell why.
Describe the premise for four different games that you are most familiar with
Which stories within a game have you found to be the most effective? Why or why not?
What are the formal elements?
What are the dramatic elements?
Review class notes and Game Design Workshop perspectives.
Copyright © 2004 - 2014 David Javelosa