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David Javelosa

Copyright © 2003 - 2014 David Javelosa unless otherwise stated.

week 12 - sound & music for the web

sound & music for the web

Audio For Multimedia On The Internet

The recent phenomenon of the Internet and specifically the World Wide Web protocol has brought up several old and new issues for audio. The specifics of size, sample rate and transfer rate remain the biggest issue of how the Net is supposed to sound. RealAudio, Liquid Audio, Quicktime, Windows Media and the phenomenom of MP3 compression is concerned with streaming a coded, compressed audio format that can present itself at the highest quality possible after being shoved down the smallest bandwidth possible. Other methods of pre-downloading audio assets contribute to the lag and latency that the Internet is most notoriously known for.

MSN - Dreamsheet Demo

  • Spec-ing out the project: the script, the concept, the production schedule
  • In process issues: the technology, the logistics, post-production
  • Web asset management and naming conventions

Dialog Production

  • Studio recording of talent, script managment, take management
  • Location recording; DAT recorder; sound effects library
  • Simulation of RealAudio(Xing) for MS; conversion to 11 kHz, 8bit
  • Mixing dialog with location sound and FX in post

Sound Effects Production

  • Spotting sound cues and effects
  • Managing location and library assets; CD & DAT transfers
  • Compositing sounds in ProTools
  • Managing dialogue and effect tracks for simulation
  • Converting dialogue and effect tracks for web cast in RealAudio

Music/MIDI Production

  • Spotting music cues; determining foreground and background placement
  • Composing initial tracks in the studio; saving MIDI data for production
  • Converting MIDI data for General Midi instrumentation and arrangement
  • General MIDI instruments as sound effect cues (orchestration)
  • Intergrating MIDI performance (audio) into simulation
  • Generating ambient MIDI tracks
  • Managing MIDI music assets

ProTools MIDI function DEMO
(see Week 10 technical notes)

Sound Design Exercise

  • Creating a User Interface (UI) sound series
  • Editing VO source material
  • Creating a progressive effect series
  • Compositing effects with VO

Copyright © 2003-2014 David Javelosa