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David Javelosa
javelosa_david@smc.edu

Copyright © 2003 - 2014 David Javelosa unless otherwise stated.


week 03 - history of recording & the psychology of sound

a timeline of sound recording


1877 - Edison makes the first recording of a human voice ("Mary had a little lamb") on the first tinfoil cylinder phonograph Dec. 6 (the word "Halloo" may have been recorded in July on an early paper model derived from his 1876 telegraph repeater, but the paper has not survived) and filed for an American patent Dec. 24.

1881 - Charles Tainter at the Volta Lab made the first lateral-cut records, but without any practical machine to play them back.

1890 - The first "juke box" was the coin-operated cylinder phonograph with 4 listening tubes that earned over $1000 in its first 6 months of operation starting the previous November 23 in San Francisco's Palais Royal Saloon, setting off a boom in popularity for commercial nickel phonographs that kept the industry alive during the Depression Nineties.

Early 1900's - Phonographs were popular household items and for the first time people could listen to recordings of famous musicians.

1908, the first film score or music composed specifically for a picture began to appear. In large cities, movies would be accompanied by a symphony orchestra (this is worth keeping in mind when you think of resistance some people had to talking pictures). In smaller cities, the movie would accompanied by a piano player.

1914 Lee de Forest finally develops the electronic amplifying valve or tube that they can finally successful project sound to an audience.

1920 - KDKA in Pittsburg inaugurated commercial radio when it was the first radio station to receive its commercial call letters from the Department of Commerce Oct. 27; it began regular scheduled broadcasting Nov. 2 with the returns of the presidential election, and continued broadcasting every evening from 8:30-9:30 pm.

1926 - Warner Bros, then a minor studio undergoing financial difficulties, bought the disc-based VITAPHONE system, designed by AT&T, with financial backing from Wall Street. For $800,000 they secured rights to it. In 1926 Warner Bros. released Don Juan with John Barrynore. It had synced music, but it was preceded by a one hour program of shorts and by a short segment in which the head of the MPPDA proclaimed, talking: "the beginning of a new era in music and motion pictures." It was a big hit with the public but it's future was still uncertain.

1927 - The Jazz singer was supposed to be a singing picture. Not talking, but during the shooting, Al Jolson ad -libed some lines that remained in the final cut. He was not only talking, he was talking spontaneously. The film was a hit... everyone jumped on the band wagon... there was no going back. But switching to sound was not easy... besides financial and technological problems.

1933 - Invention of multitrack recording system which allowed for separation of dialogue, music and effects. Before this musicals had to film and record at the same time. Up until this point there were no mixes.

1938- Les Paul; multi-track recording with discs; electric amplification for guitars

1939 - Multi-channel sound used in with Fantasia, with a system called Fantasound. Disney was interested in emphasizing the directional character of a symphony orchestra, ex, brasses clearly separated from strings. It was a double system based on a separate 35 mm interlocked print which had 3 optical tracks with a control track. For the LA premiere Disney he added a primitive "surround" channel of 96 small speakers to pick up sound from one or more of the main channels, ex: the choir was heard throughout the theater.

1951 Mag sound (magnetic tape) became the leading film audio technology developed in Germany during WW. It was used as early as 1945 for non-synch sound (music especially). The system was very large and difficult to move.

1955 - A suitcase sized recorder was designed for the 10 Commandments: sound for some shots were filmed in Egypt.

1966- The Beatles with George Martin; Sargent Pepper's done with 4 track technology.

Early 1970's - There was a better sound system in the average American teenager's bedroom than in the neighborhood theater.

1974- Todd Rundgren; 24 track solo recording artist; "sounds of the studio"

1975 - Optical stereophonic sound on film pioneered by Dolby laboratories. Tthis system allowed the 2 optical tracks on the film to be encoded and split into 4 tracks. L,R,C, S (in a way based on the Quad system). It was cheaper and quicker than magnetic tracks. It also provided noise reduction and a broader dynamic and frequency range through the use of compounding noise reduction.

1976- Brian Eno; recording studio as an instrument; Ambient series

1977 - Star Wars needed to get those low sounds up for the space battles. Because the 35 mm print only had room for 4 tracks, they reverted back to 70 mm with 6 magnetic stripes for play in certain specially equipped theaters: those that had left over equipment from the 50's. The sixth channel was dedicated to the lowest frequency creating a theater sub-woofer with its own amplification.

1979 - Superman and Apocalypse Now release in Surround Sound, standardizing the 5.1 surround system used today. This led to the final developments in the Dolby surround system and THX. This was the first year an Oscar was given for Sound Design.

1989 - Digidesign Sound Tools on the Macintosh SE; digital audio editing for the desktop and project studio.

1993- Digidesign Pro Tools with TDM plug-ins; multi-track digital audio editing with accelerated software DSP.


psycho-acoustics

-Increase in technology have led audio producers towards more careful sound design.

-Bombarded by ever deepening visual information, audiences must have heightenbed sound effects, if only to perceive them at all.

-Improved theater speaker systems make further demands on filmmakers who must stretch their sonic creativity to compensate and compete with home stereo systems.

-"Action" movies, whose dialogue is often trivialized , especially depend on music and sound effects to carry their emotive levels.

-We must consider the soundtrack in terms of "quality" of the sound (technical issue), and artistic quality (aesthetic issue).

-"As technology gets better, maintaining the illusion gets harder.

-When TV was black and white , and the sound came out of tinny speakers, it was easy to accept technical limitations. We knew that Lucy's hair and Ricky's skin were'nt gray, but we did not care. Or we filled in the red and tan in our minds. Color television made it harder to suspend our disbelief. Although gray hair was acceptable for Lucy, orange wasn't. Lighting and make up became much more important. The same thing happened to sound. The increased audio clarity of digital tape, better speakers and amplifiers on TV sets, and the prevalence of stereo conspire to let us hear more of the track. Likwise, gaps in audio and audio quality are "seamed over" between the ear and the brain.

- Lower quality sounds and technolgy can be used in the background because the ear is focused on the foreground sound's quality.

PRIORITY FOR SOUND IN FILM, VIDEO and MULTIMEDIA:

1. DIALOG

2. SOUND EFFECTS

3. MUSIC


recording in Pro Tools


Audio Terminology Review

  • Frequency - frequency of a sound (how high or low it is) is measured by how many times it completes a vibration or cycle per second. Measured in hertz. 20 hertz = 20 cycles.
  • Human ear can hear from 20hz to 20khz.
  • Harmonics are softer frequencies that are heard above the fundamental frequency of a sound.
  • Amplitude refers to the volume or loudness of a sound. We measure this in decibels.
  • Sample depth - bit rate of digital audio. The higher the bit rate the greater number of bits used to describe the difference in volume from the quietest to the loudest sound.
  • Sample rate - the numbers of snapshots or samples of waveform taken per second. The more samples taken per second indicates a more faithful reproduction of the waveform.
  • Professional quality audio is usually at a sample rate of either 44.1 kHz (44100 x per second) for compact discs or 48 kHz for digital video both at 16 bit dynamics. 22 kHz is a common sample rate for multimedia applications as is 8 bit dynamics in extreme situations. Other super-high-end situations have worked at 96 kHz and beyond; as well as 32 bit dynamics.
  • Nyquist Limit - highest frequency you can faithfully reproduced has to be less than one-half the sample rate. Therefore, the highest frequency a sound sampled at 44.1 Khz is 22.050 khz.

Starting A New Pro Tools Session

  • Creating a New session
  • Creating an I/O Setup
  • Creating Custom Session Templates
  • Sharing Sessings Between Pro Tools versions

Working With Tracks

  • Track Types
  • Creating New Tracks
  • Nameing Tracks
  • Assigning Audio Inputs and Outputs
  • Viewing Tracks
  • Using Track Controls
  • Grouping Tracks

Getting Ready to Record

  • Setting Record Modes
  • Record enabling tracks
  • Setting Audio Input Levels
  • Monitorying Audio
  • Minimizing Latency
  • Allocating Hard Drives
  • Allocating drive space
  • Recording to a click

Reading Assignment

Review: Pro Tools 6 for Macintosh & Windows OR Complete Pro Tools Handbook

  • Recording and Playing back audio
  • Managing Audio Files

Copyright © 2003-2014 David Javelosa