home | et39 - digital audio design for games - 2015 edition prev | next

David Javelosa


Copyright © 2015 David Javelosa unless otherwise stated.


week 12 - sound & music for the web - Flash

sound & music for the web - Flash

Audio For The Internet

The recent phenomenon of the Internet and specifically the World Wide Web protocol has brought up several old and new issues for audio. The specifics of size, sample rate and transfer rate remain the biggest issue of how the Net is supposed to sound. RealAudio, Liquid Audio, Quicktime, Windows Media and the phenomenom of MP3 compression is concerned with streaming a coded, compressed audio format that can present itself at the highest quality possible after being shoved down the smallest bandwidth possible. Other methods of pre-downloading audio assets contribute to the lag and latency that the Internet is most notoriously known for.

Dialog Production

  • Spec-ing out the project: the script, the concept, the production schedule
  • In process issues: the technology, the logistics, post-production
  • Web asset management and naming conventions
  • Studio recording of talent, script managment, take management
  • Location recording; DAT recorder; sound effects library
  • Simulation of RealAudio for streaming; conversion to 11 kHz, 8bit
  • Mixing dialog with location sound and FX in post

Sound Effects Production

  • Spotting sound cues and effects
  • Managing location and library assets; CD & DAT transfers
  • Compositing sounds in ProTools or Vegas
  • Managing dialogue and effect tracks for simulation
  • Converting dialogue and effect tracks for web cast in RealAudio

Music/MIDI Production

  • Spotting music cues; determining foreground and background placement
  • Composing initial tracks in the studio; saving MIDI data for production
  • Converting MIDI data for General Midi instrumentation and arrangement
  • General MIDI instruments as sound effect cues (orchestration)
  • Intergrating MIDI performance (audio) into simulation
  • Generating ambient MIDI tracks
  • Managing MIDI music asset

Sound Design Exercise

  • Creating a User Interface (UI) sound series
  • Editing VO source material
  • Creating a progressive effect series
  • Compositing effects with VO

DSP Plugins and other features in Pro Tools

  • Automation of volume and pan levels
  • Automation of bus levels and effect parameters
  • Rendering as a WAV file
  • Saving as individual tracks or components AT TEMPO
  • Saving as EMBEDDED file format.

Copyright © 2012 - 2015 David Javelosa