home | et39 - digital audio design for games - 2015 edition | prev | next |
David
Javelosa |
|
week
12 - sound
& music for the web
- Flash
|
sound
& music for the web - Flash
Audio For The Internet The recent phenomenon of the Internet and specifically the World Wide Web protocol has brought up several old and new issues for audio. The specifics of size, sample rate and transfer rate remain the biggest issue of how the Net is supposed to sound. RealAudio, Liquid Audio, Quicktime, Windows Media and the phenomenom of MP3 compression is concerned with streaming a coded, compressed audio format that can present itself at the highest quality possible after being shoved down the smallest bandwidth possible. Other methods of pre-downloading audio assets contribute to the lag and latency that the Internet is most notoriously known for. Dialog Production
Sound Effects Production
Music/MIDI Production
Sound Design Exercise
DSP Plugins and other features in Pro Tools
|
Copyright © 2012 - 2015 David Javelosa |