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- principles
of game development -fall 2009 |
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David
Javelosa |
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week
03 - genres,
platform demos & critique
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![]() The quality of a game in terms of:
KEY CHAPTER QUESTIONS ■ What are some non-entertainment goals associated with game development? ■ What platforms are available for games, and what are the specific elements associated with each? ■ What are the characteristics of popular game genres? ■ How do modes based on number of players affect the way games are created? ■ What are time interval options, and how do they change how a game is played? SUMMARY •Goals & applications
• Platforms
• Time interval
• Player mode
• Genre
Reading Assignment:
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Copyright © 2009 - David Javelosa |