home| et42 - principles of game development -fall 2009
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David Javelosa
javelosa_david@smc.edu
sec #2236   2:00p-5:05p Wed
sec #2236   9:30a-11:35a Thurs

Copyright © 2005 - 2009, David Javelosa unless otherwise stated.

 

week 03 - genres, platform demos & critique




The quality of a game in terms of:

  • Media design (visual, audio, text)
  • Ease of use
  • The game's success in achieving its goal

KEY CHAPTER QUESTIONS

■ What are some non-entertainment goals associated with game development?

■ What platforms are available for games, and what are the specific elements associated with each?

■ What are the characteristics of popular game genres?

■ How do modes based on number of players affect the way games are created?

■ What are time interval options, and how do they change how a game is played?


SUMMARY

•Goals & applications
• Platforms
• Time interval
• Player mode
• Genre

 


Reading Assignment:

  • Game Development Essentials - Chapter Three - Game Elements

 


Copyright © 2009 - David Javelosa