of game development
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03 - genres,
platform demos & critique
The quality of a game in terms of:
KEY CHAPTER QUESTIONS
■ What are some non-entertainment goals associated with game development?
■ What platforms are available for games, and what are the specific elements associated with each?
■ What are the characteristics of popular game genres?
■ How do modes based on number of players affect the way games are created?
■ What are time interval options, and how do they change how a game is played?
•Goals & applications
• Time interval
• Player mode
Copyright © 2005-2014 David Javelosa