Record, create and/or modify Sample Based sound effects using Audacity:
These may originate from the sample sound effects library. Edited and saved to .WAV in Audacity.
Once loaded into Gamemaker, they should play from the first page of the runtime program.
Please submit as a Gamemaker source file with the following naming convention: YOURNAME_02_ET13
Branching Sound/Music Loops8
Record, create and/or modify branching Music or Ambient Sound loops using Audacity.
Material should be thematically related to the previous and following loop; as well as related to each level.
These may originate from the sample sound effects library. Edited and saved to .WAV in Audacity.
Once loaded into Gamemaker, they should play from the second page of the runtime program.
Please submit as a Gamemaker source file with the following naming convention: YOURNAME_03_ET13